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Greetings fellow earthlings and welcome to a tutorial on how to install my Descr_Strat mods so that you can use them. These mods only change starting locations. They will contain many bugs. I am the creator of the Mod, but feel free to use it however you wish and further modify them if you want. Gratis buku belajar membaca untuk anak tk islam. WW2 Borders Mod (Shown in video): No Rebels Mod: 1. Download the file and save it. Make sure you have a back-up of the original.

Go to your Downloads folder, or wherever you saved it, and carry it over to wherever you descr_strat file will be. (Steam, Steam Library, Steam Apps, Common, Med 2, Data, world, maps, campaign, imperial campaign) was where mine was. It should work. Melkor will not be held responsible for any issues. Any questions, feel free to ask.

Modding Resource Header Title: The Basics of descr_strat.txt Posted by: Caius Modding area: Campaign Map Required programmes: Notepad (or other text editor) Summary: In-depth explanation of descr_strat.txt for starters. Introduction: We, at some point of our modding projects, can handle a lot of files without checking the Scriptorium.

But, we were newbies when we started. There are a lot of people who want to unlock all the factions. That's a classic question in the Rome Colliseum. But I will go further, and I will explain more things than how to unlock all the factions. Here, you can find information that won't be found in other places.

Rome will look for the file called 'descr_strat.txt', if you have a copy called for example 'descr_strat2.txt' or 'copy of descr_strat.txt', the game wont look those files. They can be anywhere you want.

Now, if you still are reading, we will start! We are starting, now what do we need? We need 4 things: descr_strat.txt (the file in question) A copy of descr_strat.txt (the file) Notepad (or text editor you use) Patience (always welcome) I want to unlock all factions, what do I have to change?

Open the file descr_strat.txt, which can be found in data/world/maps/campaign/imperial_campaign. Once opened, we can see the following text included in code tags. Code: campaign imperial_campaign playable romans_julii romans_brutii romans_scipii egypt seleucid carthage parthia gauls germans greek_cities britons macedon pontus armenia dacia numidia scythia spain thrace end unlockable end nonplayable romans_senate slave end Note: Please note that the Senate and the Slave factions CAN'T be played. High changes are need to make them playable, and maybe those changes won't work.

We'll never know. Changing the starting and ending age: We can change our starting and ending age in case we starting to mod a campaign with other timeframe. Code: brigand_spawn_value 102 pirate_spawn_value 102Since I have a moddified descr_strat.txt for my campaigns, this value should be much less than those. How does it work? Its like a rule: the lesser the number, the higher they will spawn. 0 (zero) is the lesser number for both spawn values, 1000 (one thousand) is the maximum number for both spawn values.

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Greetings fellow earthlings and welcome to a tutorial on how to install my Descr_Strat mods so that you can use them. These mods only change starting locations. They will contain many bugs. I am the creator of the Mod, but feel free to use it however you wish and further modify them if you want. Gratis buku belajar membaca untuk anak tk islam. WW2 Borders Mod (Shown in video): No Rebels Mod: 1. Download the file and save it. Make sure you have a back-up of the original.

Go to your Downloads folder, or wherever you saved it, and carry it over to wherever you descr_strat file will be. (Steam, Steam Library, Steam Apps, Common, Med 2, Data, world, maps, campaign, imperial campaign) was where mine was. It should work. Melkor will not be held responsible for any issues. Any questions, feel free to ask.

Modding Resource Header Title: The Basics of descr_strat.txt Posted by: Caius Modding area: Campaign Map Required programmes: Notepad (or other text editor) Summary: In-depth explanation of descr_strat.txt for starters. Introduction: We, at some point of our modding projects, can handle a lot of files without checking the Scriptorium.

But, we were newbies when we started. There are a lot of people who want to unlock all the factions. That's a classic question in the Rome Colliseum. But I will go further, and I will explain more things than how to unlock all the factions. Here, you can find information that won't be found in other places.

Rome will look for the file called 'descr_strat.txt', if you have a copy called for example 'descr_strat2.txt' or 'copy of descr_strat.txt', the game wont look those files. They can be anywhere you want.

Now, if you still are reading, we will start! We are starting, now what do we need? We need 4 things: descr_strat.txt (the file in question) A copy of descr_strat.txt (the file) Notepad (or text editor you use) Patience (always welcome) I want to unlock all factions, what do I have to change?

Open the file descr_strat.txt, which can be found in data/world/maps/campaign/imperial_campaign. Once opened, we can see the following text included in code tags. Code: campaign imperial_campaign playable romans_julii romans_brutii romans_scipii egypt seleucid carthage parthia gauls germans greek_cities britons macedon pontus armenia dacia numidia scythia spain thrace end unlockable end nonplayable romans_senate slave end Note: Please note that the Senate and the Slave factions CAN'T be played. High changes are need to make them playable, and maybe those changes won't work.

We'll never know. Changing the starting and ending age: We can change our starting and ending age in case we starting to mod a campaign with other timeframe. Code: brigand_spawn_value 102 pirate_spawn_value 102Since I have a moddified descr_strat.txt for my campaigns, this value should be much less than those. How does it work? Its like a rule: the lesser the number, the higher they will spawn. 0 (zero) is the lesser number for both spawn values, 1000 (one thousand) is the maximum number for both spawn values.